Emma Persky

Head Tracking for Virtual Reality without a Wiimote

Johnny Lee built and demonstrated a head tracking system for virtual reality displays which used the Wiimote and a special pair of glasses with IR LEDs. I've built a version of this system which doesn't require the use of a Wiimote or the silly glasses. I use something called Haar Feature Detection to locate a face in an image, and then some trigonometry to work it's size and 3D location. This is then passed to a 3D virtual environment, which you can literally look around in. It's based on my dissertation Vision Based Tracking for Systems Control, and was written at Mashed '08. I'll upload a video of this working after Mashed.

mmOOG : Realtime game based on google maps

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mmOOG is a game I built for my 2nd year project over 2 week in the summer of 2007. The game play could be thought of as non-linear monopoly, and is played out on a world map based on Google Maps. It is an almost realtime multiplayer game which at the time was the first of it's kind using the Google Maps API in the world. It runs on a Ruby on Rails server which facilitates the communication of updates between all the players (by responding to calls via AJAX), and makes extensive use of client side Javascript. Of particular note is it's use of the Prototype JS and script.aculo.us Javascript frameworks. Watch the video above to find out more information

paulpersky.com

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paulpersky.com is my brother's photography and advertising portfolio. We designed the website together, and I implemented it. It was important to create an appealing and interactive site for his portfolio, but we dicided to avoid the usual style of Flash portfolios as we felt that using web standards was preferable wherever possible, and as such, the site makes extensive use of Javascript to create its dynamic environment. An added benefit of this is simple update management, and mobile device capability.